Shannah’s MK11 Personal Show reel

Musical credit to the Backstreet boys – Don’t go breaking my heart Footage: Mortal Kombat 11 -NetherRealm Studios – Warner Media Video edited by me! Shannah!! Work description: Every project I like to put together a personal show reel, using…

Shannah's MK11 Personal Show reel

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Musical credit to the Backstreet boys – Don’t go breaking my heart
Footage: Mortal Kombat 11 -NetherRealm Studios – Warner Media
Video edited by me! Shannah!!

Work description:
Every project I like to put together a personal show reel, using the aspects of the game I’ve worked on. Its for editing practice and serves as a demo reel.

Who am I? I’m Shannah, Senior cinematic artist at NetherRealm Studios. But what does that mean? It means I do digital cinematography for video games. Below are some of the features I’ve worked on.

FATALITIES:

Organization:
I am referred to as a Point person on fatalities. I help organize other disciplines to achieve the desired end goal. Many, many other hands touch this feature. Outsourcers, FX, lighting, animation, audio etc. I delegate tasks, as needed, and critique work. I also report to other managers and creative directors, who supply their feedback. I take that feedback and delegate out the needed tasks.

Artistic contribution

Ideation: Brainstorming ideas with a fatality brainstorming team.

Pre-production/Cinematography: I create some of the storyboards. I find I can draw out thoughts better then write them out. I assist in the motion capture shoots, offering movement and cinematic notes. After animation does an initial rough pass from the mocap, I take the motion and layout/edit the desired shots for animation to work from.

STORYMODE:
My main story role is working on getting the real-time seamless blends to game play to play nicely with the rendered scenes.
My other role was in pre-production. Assisting in mocap shoots and tweaking animatics as requested by the Director.
While I do use a lot of Storymode footage, I did not touch every shot in the demo edit. I added those shots as a representation of the feature I worked on, and because it turned out gorgeous!

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